Archive for September, 2011

Death Take a Holiday v.1

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This is going to be a short post (as I am in the zone).

I did some work on Death Takes a Holiday today:

    - Rewrote the enemy code
    - Fixed the emitters
    - Added more emitters
    - Changed the test level
    - Figured out the basics on how Monster Debugger works
    - Working demo

“Bam said the lady” and here is my working demo.

Back to the Dev,

-Justin


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